[EpicGames/UnrealEngine] 5.6 PR

  • efca248 ShotManagement: Properly initialize new schemas with a default name, and add additional validation on the schema name.
  • 4cea4b5 [AutoRTFM] Add a single-threaded mode to the concurrent linear array allocator.
  • b180d54 ShotManagement: Properly initialize new schemas with a default name, and add additional validation on the schema name.
  • e7ff811 [AutoRTFM] Add a single-threaded mode to the concurrent linear array allocator.
  • 7bb439a [PCG] Change ConvertPCGRaycastQueryToCollisionQuery from static to member
  • 4bef7bf [PCG] Change ConvertPCGRaycastQueryToCollisionQuery from static to member
  • 807883b Adjust XRBase module’s loading phase to ensure FDisplayMappingPS global shader is properly cooked.
  • 8f5c29e Adjust XRBase module’s loading phase to ensure FDisplayMappingPS global shader is properly cooked.
  • 18156d9 [PCG] Fixed determinism test triggering ensures – one stemming from the shift that didn’t work as intended.
  • 8532c09 [PCG] Fixed determinism test triggering ensures – one stemming from the shift that didn’t work as intended.
  • 7b87352 BiomeCore:
  • fb34f6a BiomeCore:
  • bc799a2 [PCG] HLSL Editor UX improvements
  • 3a484fa [PCG] HLSL Editor UX improvements
  • 2ce3929 TakeRecorder: Fix crash when recording with a deleted (none) actor.
  • f57629f TakeRecorder: Fix crash when recording with a deleted (none) actor.
  • 9aa55a7 fix planecutter dataflow visualization missing the collection transform’s effect for the plane rendering
  • 4f988fe fix planecutter dataflow visualization missing the collection transform’s effect for the plane rendering
  • 3c2f9a3 [SimpleStreamableAssetManager][FastGeo] Persist new SceneProxyDesc bForceMipStreaming in FastGeo primitive components.
  • 6eee104 [SimpleStreamableAssetManager][FastGeo] Persist new SceneProxyDesc bForceMipStreaming in FastGeo primitive components.
  • e701545 World partition cell transformer – Added support for excluding actors that have the “CellTransformerIgnoreActor” actor tag
  • 1171695 World partition cell transformer – Added support for excluding actors that have the “CellTransformerIgnoreActor” actor tag
  • c2880c9 [IK Retarget] Fixed bug, blending retarget poses can create non-normalized rotations.
  • 11db5e4 FastGeo – ShouldCreateRenderState() should consider the full set of options that require the creation of a scene proxy
  • 8ac7221 [IK Retarget] Fixed bug, blending retarget poses can create non-normalized rotations.
  • 7fbdcc3 FastGeo – ShouldCreateRenderState() should consider the full set of options that require the creation of a scene proxy
  • c91a6fe MoviePipeline: Fixed a crash that could happen if a graph was opened that contains a node which came from a plugin that isn’t currently loaded.
  • c20184b Fix to Android generated install scripts with overflow OBBs that are broken on non-Windows
  • 223e1e8 MoviePipeline: Fixed a crash that could happen if a graph was opened that contains a node which came from a plugin that isn’t currently loaded.
  • 39b0fa6 Fix to Android generated install scripts with overflow OBBs that are broken on non-Windows
  • e13bfcf Fix an issue where toolbars with a gap in the middle could have that middle gap collapse prior to any clipping occuring, leaving space on the left side.
  • d842d0a Fix an issue where toolbars with a gap in the middle could have that middle gap collapse prior to any clipping occuring, leaving space on the left side.
  • 7119e94 Metahuman body
  • 3825f7a Metahuman body
  • 6ddc441 Media Stream: Player changes (as well as source changes) are now propagated.
  • 03b05f3 Media Stream: Player changes (as well as source changes) are now propagated.
  • 1d248d7 Rivermax: GPUDirect on output fixed a crash caused by repeatedly writing GPU fence without clearing it and subsequent deadlock due to RHI thread being locked by Frame reservation.
  • 2d8f76c Rivermax: GPUDirect on output fixed a crash caused by repeatedly writing GPU fence without clearing it and subsequent deadlock due to RHI thread being locked by Frame reservation.
  • 09cc0ae Updated Hair_M_TwistedBraids with guide for Cards and interpolation set to Distance
  • 268afc0 Updated Hair_M_TwistedBraids with guide for Cards and interpolation set to Distance
  • 19585bc [UEMHC] Baked grooms
  • bdc1d19 [UEMHC] Baked grooms
  • bc33dca Add ability to define custom regions of cloth that can resize together.
  • b5b6324 Media Viewer: Re-saved asset to remove development data.
  • fc68139 Add ability to define custom regions of cloth that can resize together.
  • f398a17 Media Viewer: Re-saved asset to remove development data.
  • a99e3ba [UEMHC] Assembled common assets
  • 445af43 [UEMHC] Assembled common assets
  • d7cdebf [UEMHC] Update chest constraint localization key
  • 958e638 Material Designer / Media Stream: When choosing a media layer, now sets the mask stage to a ‘use base texture’ texture source.
  • 0acdf35 Fix compile errors with Module.SubtitleSettings.cpp, SubtitleSettings.cpp, and others.
  • dfd29be [UEMHC] Update chest constraint localization key
  • d3db663 Material Designer / Media Stream: When choosing a media layer, now sets the mask stage to a ‘use base texture’ texture source.
  • c23763a Fix compile errors with Module.SubtitleSettings.cpp, SubtitleSettings.cpp, and others.
  • b1620ca BiomeCoreRuntime: Better handling of multiple BiomeCore volumes.
  • 18cc277 BiomeCoreRuntime: Better handling of multiple BiomeCore volumes.
  • ce52edd Chaos Cloth:
  • bedca67 Chaos Cloth:
  • 15d89ba MetaSound node configuration editor details customization improvements
  • fa5f65a [Motion Design] Rundown Server: implementing API for new commands for transitions and layers.
  • c0455b0 Redirectors for meshes, prefabs, and sound subclasses are now reflected into the manifest.
  • d23cc0c MetaSound node configuration editor details customization improvements
  • 2c4c8da [UEMHC] Apply materials to the outfit skel mesh
  • bbdf8dd [Motion Design] Rundown Server: implementing API for new commands for transitions and layers.
  • 39346ae Redirectors for meshes, prefabs, and sound subclasses are now reflected into the manifest.
  • 1339a29 [UEMHC] Apply materials to the outfit skel mesh
  • 9da786a [MegaLights] Basic support for Translucency Volume.
  • e6b2a60 [MegaLights] Basic support for Translucency Volume.
  • adfd4e7 [UEMHC] Added missing fallback pipelines
  • 6083a07 [UEMHC] Added missing fallback pipelines
  • c0c4bde Fix virtual texture locking request for UDIM tiles.
  • 6f0dcac [MediaCompositing] MediaTrack.UpdatePlaybackRange is now true by default.
  • 2e69ec1 Add some virtual texture CPU prefetch stats to the stat streaming display.
  • 6a37998 Fix virtual texture locking request for UDIM tiles.
  • 98ba9d8 [MediaCompositing] MediaTrack.UpdatePlaybackRange is now true by default.
  • 1fe5938 Add some virtual texture CPU prefetch stats to the stat streaming display.
  • da0c56e [AutoRTFM] Convert NameToDisplayStringExemptionLock to a transactionally-safe lock.
  • 7cfb23a [IK Retarget] Fixed crash when trying to apply empty op settings in retarget profile
  • b1b76a7 [AutoRTFM] Convert NameToDisplayStringExemptionLock to a transactionally-safe lock.
  • c74e938 [IK Retarget] Fixed crash when trying to apply empty op settings in retarget profile
  • 089c974 Cameras: update content browser icons, add icon for camera shake assets
  • dc9a265 Cameras: update content browser icons, add icon for camera shake assets
  • 8488790 Waveform Editor: UI fixes for markers with frame length
  • f76d9be Switchboard: Poll all devices sharing a workspace to influence build actions.
  • 2fa7b43 Waveform Editor: UI fixes for markers with frame length
  • d4f1cfd Switchboard: Poll all devices sharing a workspace to influence build actions.
  • 9e795d9 Clean up DNCP Sparse Matrix
  • 88917a1 [PCap Workflow]
  • 16cbaa6 Clean up DNCP Sparse Matrix
  • 53a244f [PCap Workflow]
  • 873cf29 Revert change
  • dd4508f Revert change
  • 273304e Convert the PixWIN and XcodeGPUDebugger buttons to the new viewport toolbar.
  • 844de24 Convert the PixWIN and XcodeGPUDebugger buttons to the new viewport toolbar.
  • b318d71 Loctext namespace fix in MetaSound experimental example node
  • db40e71 Loctext namespace fix in MetaSound experimental example node
  • 411076b [UEMHC] UI Cleanup (ellipsis for label, clothing category, remove unused button)
  • 31b8bde [UEMHC] UI Cleanup (ellipsis for label, clothing category, remove unused button)
  • c984e2e [UEMHC] Fix for optimized medium & low assemblies
  • 303869d [UEMHC] Fix for optimized medium & low assemblies
  • 31ae72e [Backout] – CL42453261
  • d7ae506 [Backout] – CL42453261
  • 94ae4fb FastGeo – Fix missing include.
  • e23690b FastGeo – Fix missing include.
  • 6efeff8 SWT/SWT2 separation in social code
  • fc746a8 Fix crash when deleting a world in the content browser, introduced by CL42342766.
  • 660b5e2 SWT/SWT2 separation in social code
  • d36b01c Fix crash when deleting a world in the content browser, introduced by CL42342766.
  • 4810f81 [MediaPlate] Exposing Next() and Previous() to blueprint.
  • 64f953d Anim In Engine: Updated Icons for motion trails anim layer keying.
  • c659b7a [MediaPlate] Exposing Next() and Previous() to blueprint.
  • c5fe531 Anim In Engine: Updated Icons for motion trails anim layer keying.
  • dec8788 Updated Decal Attributes
  • 042f30e Updated Decal Attributes
  • e3d9763 MetaSound experimental node loctext fix pt 2
  • d0e579a MetaSound experimental node loctext fix pt 2
  • 5c752ec [ChaosVD] Code clean up for 5.6
  • 42968bf [ChaosVD] Code clean up for 5.6
  • c851c7f MetaSound experimental node loctext fix part 3
  • 1b9cb6a MetaSound experimental node loctext fix part 3
  • b60deff [Backout] – CL42456953
  • 9cd549c [Backout] – CL42456953
  • 5656389 Landscape Editor – Updating icons for Paint, Sculpt, Visibility, AutoFill Layers, Create Layers From Materials, and Landscape Spline convert
  • 48f8068 Landscape Editor – Updating icons for Paint, Sculpt, Visibility, AutoFill Layers, Create Layers From Materials, and Landscape Spline convert
  • cebecac Fix Subtitle tests regression by making tests also initialize the UMG widget.
  • 34105ad Fix Subtitle tests regression by making tests also initialize the UMG widget.
  • 0bfef9a Adding revised Default Garment
  • 806d7be Adding revised Default Garment
  • c03879d [UBA]
  • 3144928 Landscape Editor – Added CanEditTargetLayer to remove target layer UI warning from showing under Edit Layer category
  • 45588d8 [UBA]
  • 78fa4c7 Landscape Editor – Added CanEditTargetLayer to remove target layer UI warning from showing under Edit Layer category
  • c7410ea Landscape Editor – Fix assert when deforming non-edit layer landscape to spline
  • fec2180 Landscape Editor – Fix assert when deforming non-edit layer landscape to spline
  • 81ae35f [ChaosVD] Adding missing exports from my previous change.
  • 382b5db [ChaosVD] Adding missing exports from my previous change.
  • 5cacff8 Geometry collection : fix automatic root proxies not using the right transform relative to the root bone of the collection
  • 52e60f8 Geometry collection : fix automatic root proxies not using the right transform relative to the root bone of the collection
  • e637f11 [nDisplay] Added validation of some ICVFX media settings during BP compilation
  • ed8b0cf [nDisplay] Added validation of some ICVFX media settings during BP compilation
  • 54a0384 nDisplay: Fix PSO rebuild hitches in -game runs.
  • bc5f0f1 nDisplay: Fix PSO rebuild hitches in -game runs.
  • c3f4d76 [nDIsplay] [Virtual Production] Improved logic related to the percentage range of the TSR/TAA upscaler.
  • 6a13624 [nDIsplay] [Virtual Production] Improved logic related to the percentage range of the TSR/TAA upscaler.
  • 34f576e [Backout] – CL42448601
  • 832e309 [Backout] – CL42448601
  • 4c85870 PoseSearch – fix for database indexing crash when using UAnimNotifyState_PoseSearchSamplingAttribute with bones missing from any schema channel
  • f73aaa4 Mover: supporting the combination of root motion + falling modes such that everything except vertical movement can be root motion, with falling modes governing gravity acceleration. Also fixes issues where gameplay tag checks could be against last-frame’s state.
  • 69568f4 Fix deprecation warnings due to implicit assignment operator
  • d0fd6cc PoseSearch – fix for database indexing crash when using UAnimNotifyState_PoseSearchSamplingAttribute with bones missing from any schema channel
  • 3abcebc Mover: supporting the combination of root motion + falling modes such that everything except vertical movement can be root motion, with falling modes governing gravity acceleration. Also fixes issues where gameplay tag checks could be against last-frame’s state.
  • 7e5c373 Fix deprecation warnings due to implicit assignment operator
  • e840515 Mover: Fixing floating point precision error in mover’s fixed delta time calculation
  • 1e8325b Mover: Fixing floating point precision error in mover’s fixed delta time calculation
  • ca06126 AnimNextPoseSearch – fixes to make FMotionMatchingTrait GC compliant
  • 6cff9f6 AnimNextPoseSearch – fixes to make FMotionMatchingTrait GC compliant
  • d988527 Also declare and implement defaulted copy constructor to avoid deprecation warnings
  • c71e5be Also declare and implement defaulted copy constructor to avoid deprecation warnings
  • 89a4a3c Explicitly declare default constructor since declaring copy constructor prevents the implicit
  • 82e2aa3 Explicitly declare default constructor since declaring copy constructor prevents the implicit
  • bcb0066 Fixed FGPUSkinPassthroughVertexFactory TargetVertexFactory dangling pointer leading to memory access violation crash
  • d4150c2 Fixed FGPUSkinPassthroughVertexFactory TargetVertexFactory dangling pointer leading to memory access violation crash
  • f89d861 [Rhino] Fix Mac build
  • 07608c7 [Rhino] Fix Mac build
  • 69ce58f Fix nonunity issue in Metasound node configuration customization
  • f0da641 Fix nonunity issue in Metasound node configuration customization
  • 24d4a63 [Interchange-FBX] MorphTarget naming fix.
  • c940a5f [Interchange-FBX] MorphTarget naming fix.
  • a1e5797 ElectraUtil: Added check for empty or fragmented mp4 file to avoid accessing non-existant structures
  • 8845a78 ElectraUtil: Added check for empty or fragmented mp4 file to avoid accessing non-existant structures
  • f792f0d [PCG] Fix UPCGActorHelpers::DeleteActors regression (42448814) when used from Commandlet
  • 7fb779b [PCG] Fix UPCGActorHelpers::DeleteActors regression (42448814) when used from Commandlet
  • 19447c4 Sequencer LUF: Invert values for key proxies when the metadata is inverted
  • 39df377 Sequencer LUF: Invert values for key proxies when the metadata is inverted
  • 1139fdd [PCG] Fix property bags not showing in PCG details view for PCG nodes.
  • 6dcf0f6 [PCG] Fix property bags not showing in PCG details view for PCG nodes.
  • 0bd456b ModelingTools: Fixed crash when swapping from Modeling Mode to Animation Mode with Motion Trails active.
  • d19f963 ModelingTools: Fixed crash when swapping from Modeling Mode to Animation Mode with Motion Trails active.
  • c21f2d5 [PCap Workflow]
  • 7370017 [PCap Workflow]
  • b7fd4a0 [Backout] – CL42391851
  • d5869c8 [Backout] – CL42391851
  • 965c100 Ensure we have a player controller prior to trying to update the view target for a VCam. This will prevent a crash with the Mocap Manager while using the Prop tool.
  • c79ea9a Ensure we have a player controller prior to trying to update the view target for a VCam. This will prevent a crash with the Mocap Manager while using the Prop tool.
  • fb52064 Added a workaround to avoid a TLS initialization/destruction deadlock while the crash handler is running.
  • cf41344 Added a workaround to avoid a TLS initialization/destruction deadlock while the crash handler is running.
  • 3cb3042 Changed FGenerationHelper::FinishGeneratedPlatformSave to report the pacakge dependencies of the ExternalPackages it’s depending upon so their dependencies don’t get lost. The reason they’d get lost is that ExternalPackages gets included in the generated package and arent’t cooked independently,.
  • 91bc469 Changed FGenerationHelper::FinishGeneratedPlatformSave to report the pacakge dependencies of the ExternalPackages it’s depending upon so their dependencies don’t get lost. The reason they’d get lost is that ExternalPackages gets included in the generated package and arent’t cooked independently,.
  • c997c02 Localization Automation using CL 42497116
  • 847ab61 [PCap Workflow]
  • 307f1fe [PCap Workflow]
  • a8eac77 [AutoRTFM] Update state-tree tracing logic for transactional safety.
  • 81ce631 [AutoRTFM] Update state-tree tracing logic for transactional safety.
  • 6733bc1 Recreate instancing graph when just reintantiating objects that were created from an archetype (sub-object of a CDO).
  • 5bcdc10 Recreate instancing graph when just reintantiating objects that were created from an archetype (sub-object of a CDO).
  • 831cda2 Fix for audio track not playing in TakeRecorder sequence after initial play through.
  • 75eba8c Fix for audio track not playing in TakeRecorder sequence after initial play through.
  • 3f34e40 [nDisplay] [Virtual Production] DCRA freeze rendering issues
  • ae5473a [nDisplay] [Virtual Production] DCRA freeze rendering issues
  • 01310a0 Fix for sounds that aren’t sound waves not scrubbing
  • 488326c Fix for sounds that aren’t sound waves not scrubbing
  • 51ad6db VR Template | Updated content with new purple Colorway material
  • fe274d6 [PCG] Optimization for trivial cases in the Cull Points Outside Bounds node.
  • bfe449f Geometry collection : Fix collision group not properly being set on partial clusters when they get created
  • f51339f On behalf of ryan.buehler:
  • 33e69f4 VR Template | Updated content with new purple Colorway material
  • 348c275 [PCG] Optimization for trivial cases in the Cull Points Outside Bounds node.
  • bdb71e9 Geometry collection : Fix collision group not properly being set on partial clusters when they get created
  • dc2b5fc On behalf of ryan.buehler:
  • aaf4833 [MassLookAt] fixed main and gaze directions that were not supposed to consider the target offset.
  • e2d3e58 [MassLookAt] fixed main and gaze directions that were not supposed to consider the target offset.
  • b1cd893 Unshelved from pending changelist ‘42455702’:
  • 4510dfc Geometry collection : make sure we have at least one material to make sure we don’t get weird rendering issues when none are assigned
  • 83933ce Geometry collection : make sure we have at least one material to make sure we don’t get weird rendering issues when none are assigned
  • 1bd2043 Update UBA to latest version from FN-Main
  • 26c772a Update UBA to latest version from FN-Main
  • 8a0e851 Add interface name into params of OnOnlineAsyncOpCompleted delegate.
  • bae584b Unshelved from pending changelist ‘42455702’:
  • 24732b3 Add interface name into params of OnOnlineAsyncOpCompleted delegate.

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“[EpicGames/UnrealEngine] 5.6 PR” 에 하나의 답글

  1. binance 아바타

    I don’t think the title of your article matches the content lol. Just kidding, mainly because I had some doubts after reading the article.

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